SimpleSoundWin
SimpleSoundWin::~SimpleSoundWin()
void SimpleSoundWin::Quit()
void SimpleSoundWin::MessageReceived(BMessage *msg)
void SimpleSoundWin::SetSound(BSimpleGameSound * sound)
fWin = new SimpleSoundWin(BRect(100, 200, 330, 450), "GameKit Unit Test");
SimpleSoundWin::SimpleSoundWin(BRect frame, const char * title)
class SimpleSoundWin : public BWindow
SimpleSoundWin(BRect frame, const char * title);
~SimpleSoundWin();
SimpleSoundWin * fWin;