ShearBy
inline const BAffineTransform& ShearBy(double x, double y);
const BAffineTransform& ShearBy(const BPoint& center, double x,
const BAffineTransform& ShearBy(const BPoint& shear);
const BAffineTransform& ShearBy(const BPoint& center,
result.ShearBy(shearX, shearY);
ShearBy(x, y);
return ShearBy(shear.x, shear.y);
return ShearBy(center, shear.x, shear.y);
copy.ShearBy(x, y);
copy.ShearBy(center, x, y);
copy.ShearBy(shear);
copy.ShearBy(center, shear);
virtual void ShearBy(BPoint origin, double xShear, double yShear);
transform.ShearBy(B_ORIGIN, (90.0 - fShear) * M_PI / 180.0, 0.0);
fEmbeddedTransformation.ShearBy(B_ORIGIN,
virtual void ShearBy(BPoint origin, double xShear, double yShear);
transform.ShearBy(B_ORIGIN, (90.0 - fFont.Shear()) * PI / 180.0, 0.0);