SetToPosix
virtual status_t SetToPosix();
virtual status_t SetToPosix();
virtual status_t SetToPosix();
virtual status_t SetToPosix();
virtual status_t SetToPosix();
virtual status_t SetToPosix();
virtual status_t SetToPosix();
status_t result = inherited::SetToPosix();
status_t result = inherited::SetToPosix();
if (fCollateData.SetToPosix() != B_OK
|| fCtypeData.SetToPosix() != B_OK
|| fMessagesData.SetToPosix() != B_OK
|| fMonetaryData.SetToPosix() != B_OK
|| fNumericData.SetToPosix() != B_OK
|| fTimeData.SetToPosix() != B_OK)
if (fCollateData.SetToPosix() != B_OK)
if (fCtypeData.SetToPosix() != B_OK)
if (fMessagesData.SetToPosix() != B_OK)
if (fMonetaryData.SetToPosix() != B_OK)
if (fNumericData.SetToPosix() != B_OK)
if (fTimeData.SetToPosix() != B_OK)
status_t result = inherited::SetToPosix();
status_t result = inherited::SetToPosix();
status_t result = inherited::SetToPosix();
status_t result = inherited::SetToPosix();