SetTableModel
fTeamsTable->SetTableModel(NULL);
fTeamsTable->SetTableModel(fTeamsTableModel);
fTeamsTable->SetTableModel(NULL);
fThreadsTable->SetTableModel(NULL);
fThreadsTable->SetTableModel(NULL);
fThreadsTable->SetTableModel(fThreadsTableModel);
SetTableModel(model);
void SetTableModel(TableModel* model);
fDispositionExceptions->SetTableModel(fDispositionModel);
fBreakpointsTable->SetTableModel(NULL);
fBreakpointsTable->SetTableModel(fBreakpointsTableModel);
fImagesTable->SetTableModel(NULL);
fImagesTable->SetTableModel(fImagesTableModel);
fRegisterTable->SetTableModel(NULL);
fRegisterTable->SetTableModel(fRegisterTableModel);
fFramesTable->SetTableModel(NULL);
fFramesTable->SetTableModel(fFramesTableModel);
fThreadsTable->SetTableModel(NULL);
fThreadsTable->SetTableModel(fThreadsTableModel);