SetState
void SetState(BJobState state);
void SetState(uint32 state,
void SetState(job_state state);
void SetState(uint8 newState);
void SetState(BJobState state)
fJob.SetState(state);
void SetState(uint32 state);
serverInfo->SetState(STATE_ADDING);
serverInfo->SetState(STATE_REMOVING);
serverInfo->SetState(STATE_ADDING);
oldServerInfo->SetState(STATE_UPDATING);
oldServerInfo->SetState(STATE_READY);
serverInfo->SetState(STATE_READY);
serverInfo->SetState(STATE_READY);
oldInfo->SetState(STATE_OBSOLETE);
serverInfo->SetState(STATE_OBSOLETE);
serverInfo->SetState(STATE_OBSOLETE);
serverInfo->SetState(STATE_OBSOLETE);
oldInfo->SetState(STATE_READY);
oldInfo->SetState(STATE_OBSOLETE);
defaultEntry->SetState(state);
threadEntry->SetState(state);
status_t SetState(thread_id threadID,
fViewStateHistory->SetState(fThread->ID(), functionID, viewState);
SetState(ACTIVATED);
localInfo->SetState(fState);
void SetState(PackageState state);
fCanvasView->SetState(fState);
void SetState(ViewState* state);
fThread->SetState(state, stoppedReason, stoppedReasonInfo);
fThread->SetState(THREAD_STATE_STOPPED);
fThread->SetState(THREAD_STATE_RUNNING);
job->SetState(JOB_STATE_UNSCHEDULED);
job->SetState(JOB_STATE_UNSCHEDULED);
job->SetState(JOB_STATE_ACTIVE);
job->SetState(
job->SetState(JOB_STATE_ABORTED);
virtual void SetState(stream_state newState);
BJob::Private(*dependantJob).SetState(B_JOB_STATE_ABORTED);
status_t SetState(direct_buffer_state bufferState,
status_t status = fDirectWindowInfo->SetState(
SetState(B_JOB_STATE_WAITING_TO_RUN);
SetState(B_JOB_STATE_WAITING_TO_RUN);
page->SetState(PAGE_STATE_CLEAR);
page->SetState(PAGE_STATE_FREE);
page->SetState(pageState);
page->SetState(pageState);
page->SetState(wired ? PAGE_STATE_WIRED : PAGE_STATE_UNUSED);
page[i]->SetState(PAGE_STATE_ACTIVE);
page[i]->SetState(PAGE_STATE_CLEAR);
marker.SetState(PAGE_STATE_UNUSED);
marker.SetState(PAGE_STATE_UNUSED);
marker.SetState(PAGE_STATE_CACHED);
page->SetState(PAGE_STATE_FREE);
page->SetState(pageState);
page->SetState(PAGE_STATE_FREE);
page->SetState(PAGE_STATE_CLEAR);
page.SetState(flags & VM_PAGE_ALLOC_STATE);
page.SetState(flags & VM_PAGE_ALLOC_STATE);
SetState(NULL);
SetState(state);
SetState(NULL);
void SetState(State* state);
fObjectView->SetState(item->Object());
fObjectView->SetState(NULL);
fObjectView->SetState(NULL);