SetSelected
view->SetSelected(id == fSelectedPartition);
view->SetSelected(false);
view->SetSelected(true);
void SetSelected(bool selected);
void SetSelected(bool selected);
item->SetSelected(true);
item->SetSelected(false);
item->SetSelected(!item->IsSelected());
item->SetSelected(true);
item->SetSelected(!item->IsSelected());
item->SetSelected(true);
otherItem->SetSelected(true);
otherItem->SetSelected(otherItem == item);
item->SetSelected(false);
void SetSelected(bool selected,
renderer.SetSelected(IsSelected());
renderer.SetSelected(IsSelected());
SetSelected(selected);
SetSelected(fPressedInBounds);
void SetSelected(bool selected);
fCheckBox->SetSelected(selected);
void SetSelected(bool selected);
button->SetSelected(false);
button->SetSelected(true);
button->SetSelected(true);
oldSelected->SetSelected(false);
fRadioButton->SetSelected(selected);
void SetSelected(bool selected);