SetPointOut
path->SetPointOut(start, vector1);
fPath->SetPointOut(index, pointOut);
fPath->SetPointOut(index - 1, previousOut);
fPath->SetPointOut(index, p);
fPath->SetPointOut(fCurrentPathPoint, canvasWhere, true);
fPath->SetPointOut(fCurrentPathPoint, canvasWhere);
fPath->SetPointOut(fIndex - 1, previousOut);
fPath->SetPointOut(fIndex - 1, previousOut);
bool SetPointOut(int32 index, BPoint point,