SetPoint
status_t SetPoint(const char* name, const BPoint& value);
path->SetPoint(0, a, a + BPoint(controlDist, 0.0),
path->SetPoint(1, b, b + BPoint(0.0, -controlDist),
path->SetPoint(2, c, c + BPoint(-controlDist, 0.0),
path->SetPoint(3, d, d + BPoint(0.0, controlDist),
fPath->SetPoint(index, p, p, p, true);
fPath->SetPoint(fCurrentPathPoint, canvasWhere);
fPath->SetPoint(fIndex, fPoint, fPointIn, fPointOut, true);
&& fPath->SetPoint(fIndex, fPoint, fPointIn, fPointOut, fConnected)) {
fPath->SetPoint(fIndex[i],
fPath->SetPoint(fIndex, fPoint, fPointIn, fPointOut, true);
fPath->SetPoint(fIndices[i], fPoints[i].point + translation,
fPath->SetPoint(fIndex[i],
fPath->SetPoint(addIndex, point, pointIn, pointOut, connected);
fPath->SetPoint(index - 1,
fPath->SetPoint(index,
fPath->SetPoint(index - 1,
if (!fPath->SetPoint(fIndices[i], point, pointIn, pointOut,
fPath->SetPoint(fIndices[i], transformed,
temp.SetPoint(index, fPath[i].point, fPath[i].point_out,
bool SetPoint(int32 index, BPoint point);
bool SetPoint(int32 index, BPoint point,
status_t SetPoint(const char *name, BPoint p);
status_t SetPoint(const char *name, BPoint p);