SetPath2
void SetPath2(const BString& path);
.SetPath2(FSUtils::Entry(sourceDirectory,
.SetPath2(FSUtils::Entry(fWritableFilesDirectory,
.SetPath2(FSUtils::Entry(fWritableFilesDirectory,
.SetPath2(FSUtils::Entry(fWritableFilesDirectory,
.SetPath2(FSUtils::Entry(fWritableFilesDirectory,
.SetPath2(FSUtils::Entry(fWritableFilesDirectory,
.SetPath2(FSUtils::Entry(fWritableFilesDirectory,
.SetPath2(_GetPath(
.SetPath2(targetName)
.SetPath2(targetName)
.SetPath2(kActivationFileName)
.SetPath2(_GetPath(
.SetPath2(_GetPath(
return SetPath2(entry.Path());
.SetPath2(_GetPath(
result.SetPath2(fPath2);
Exception& SetPath2(const BString& path);