SetOwner
status_t SetOwner(uid_t owner);
void SetOwner(BView* owner);
status_t SetOwner(uid_t owner);
void SetOwner(AssociatedDataOwner* owner)
void SetOwner(PoolBuffer** owner)
destination.SetOwner(sourceInfo.st_uid);
dst.SetOwner(src_stat.st_uid);
node->SetOwner(fInode->uid);
destNode->SetOwner(sourceStat.st_uid);
fLayoutData->fLayout->SetOwner(NULL);
fLayoutData->fLayout->SetOwner(this);
fLayoutData->fLayout->SetOwner(this);
buffer->SetOwner(owner);
buffer->SetOwner(NULL);
buffer->SetOwner(owner);
buffer->SetOwner(owner);
buffer->SetOwner(owner);
destNode->SetOwner(sourceStat.st_uid);
newLink.SetOwner(srcStat->st_uid);
destFile.SetOwner(srcStat->st_uid);
destNode->SetOwner(srcStat.st_uid);
node.SetOwner(owner);
fPictureMap.begin()->second->SetOwner(NULL);
bitmap->SetOwner(this);
if (picture != NULL && !picture->SetOwner(this))
picture->SetOwner(NULL);
void SetOwner(ServerApp* owner);
picture->SetOwner(NULL);
fPushed->SetOwner(NULL);
bool SetOwner(ServerApp* owner);
event->SetOwner(this);
fParent->SetOwner(owner);
Event::SetOwner(owner);
virtual void SetOwner(BaseJob* owner);
virtual void SetOwner(BaseJob* owner);
void SetOwner(IORequestOwner* owner)
request->SetOwner(owner);
request->SetOwner(NULL);
data->SetOwner(this);
data->SetOwner(NULL);
data->SetOwner(NULL);
CPPUNIT_ASSERT( statable->SetOwner(owner) == B_OK );
CPPUNIT_ASSERT( statable->SetOwner(owner) != B_OK );