SetNode
void SetNode(ValueNode* node);
status_t SetNode(node_type type, const media_node* node,
void SetNode(device_node* node) { fNode = node; }
return SetNode(&node, slot);
if (path->SetNode(&node, slot) == NULL)
if (path->SetNode(&node, slot) == NULL)
node = path->SetNode(physicalBlock, -1);
node = path->SetNode(physicalBlock, 0);
Node* SetNode(off_t block, int slot);
Node* SetNode(const Node* node, int slot);
static status_t SetNode(BNode* node, const entry_ref* ref);
return FDManager::SetNode(&node, &entryRef);
void SetNode(Node *node);
attribute->SetNode(this);
attribute->SetNode(NULL);
_child->SetNode(valueNode);
node->NodeChild()->SetNode(valueNode);
child->SetNode(newNode);
node->NodeChild()->SetNode(valueNode);
node->NodeChild()->SetNode(valueNode);
nodeChild->SetNode(valueNode);
child->SetNode(newNode);
SetNode(NULL);
child->SetNode(NULL);
child->SetNode(NULL);
return MediaRosterEx(this)->SetNode(VIDEO_INPUT, &producer);
return MediaRosterEx(this)->SetNode(VIDEO_INPUT, NULL, &producer);
return MediaRosterEx(this)->SetNode(AUDIO_INPUT, &producer);
return MediaRosterEx(this)->SetNode(AUDIO_INPUT, NULL, &producer);
return MediaRosterEx(this)->SetNode(VIDEO_OUTPUT, &consumer);
return MediaRosterEx(this)->SetNode(VIDEO_OUTPUT, NULL, &consumer);
return MediaRosterEx(this)->SetNode(AUDIO_OUTPUT, &consumer);
return MediaRosterEx(this)->SetNode(AUDIO_OUTPUT, NULL, NULL, &input);
return MediaRosterEx(this)->SetNode(AUDIO_OUTPUT, NULL, &consumer);
entry->SetNode(node);
entry->SetNode(node);
result = MediaRosterEx(fMediaRoster)->SetNode(SYSTEM_TIME_SOURCE, &node);