SetMode
status_t SetMode(display_mode* mode,
status_t SetMode(uint32 workspace,
status_t SetMode(uint32 workspace, display_mode* mode,
efi_status (*SetMode) (struct efi_console_control_protocol* self,
efi_status (*SetMode) (struct efi_graphics_output_protocol* self,
efi_status (*SetMode) (struct efi_simple_text_output_protocol* self,
SetMode((T9Mode)v);
void SetMode(T9Mode mode);
SetMode((T9Mode)v);
void SetMode(T9Mode mode);
node.SetMode(mode);
void SetMode(uint16 newMode)
SetMode((Mode() & ~mask) | (newMode & mask));
inline void SetMode(mode_t mode)
fRootDirectory->SetMode(
node->SetMode(mode);
node->SetMode(mode);
node->SetMode((node->GetMode() & ~S_IUMSK)
node->SetMode(mode);
void SetMode(cc_mode mode);
_settings->SetMode(mode);
status_t SetMode(find_mode mode);
fTextView->SetMode((find_mode)mode);
if (fTextView->SetMode((find_mode)mode) != B_OK) {
SetMode(mode);
void SetMode(uint32 mode);
SetMode(true);
SetMode(false);
void SetMode(bool normal);
SetMode(message->what);
void SetMode(int newmode);
fBuffer->SetMode(MODE_CURSOR_BLINKING);
fBuffer->SetMode(MODE_REPORT_X10_MOUSE_EVENT);
fBuffer->SetMode(MODE_CURSOR_BLINKING);
fBuffer->SetMode(MODE_REPORT_NORMAL_MOUSE_EVENT);
fBuffer->SetMode(MODE_REPORT_BUTTON_MOUSE_EVENT);
fBuffer->SetMode(MODE_REPORT_ANY_MOUSE_EVENT);
fBuffer->SetMode(MODE_EXTENDED_MOUSE_COORDINATES);
fBuffer->SetMode(MODE_INTERPRET_META_KEY);
fBuffer->SetMode(MODE_META_KEY_SENDS_ESCAPE);
fBuffer->SetMode(MODE_BRACKETED_PASTE);
fBuffer->SetMode(MODE_CURSOR_HIDDEN);
fTextBuffer->SetMode(MODE_CURSOR_BLINKING);
void SetMode(uint32 mode);
void SetMode(uint32 mode);
nameNode->SetMode(BFS_S_IFDIR);
dir->SetMode(dir->Mode() | BFS_S_ATTR_DIR);
status = screen.SetMode(displayMode);
return screen.SetMode(index, &mode, stick);
return fScreen->SetMode(B_CURRENT_WORKSPACE_INDEX, mode, makeDefault);
return fScreen->SetMode(workspace, mode, makeDefault);
status_t status = screen.SetMode(fGameModeWorkspace, mode, false);
screen.SetMode(fGameModeWorkspace, &fOriginalMode, true);
return screen.SetMode(workspace, &displayMode, true);
return screen.SetMode(workspace, &nonConstMode, true);
result = screen.SetMode(workspace, &fOriginalDisplayMode[workspace],
screen.SetMode(i, &newMode, true);
status_t status = screen->SetMode(mode);
return SetMode(mode);
status = SetMode(mode);
status = SetMode(originalMode);
return SetMode(mode);
status_t status = fHWInterface->SetMode(mode);
status_t SetMode(const display_mode& mode);
status_t SetMode(uint16 width, uint16 height,
status = screen->SetMode(mode);
virtual status_t SetMode(const display_mode& mode);
virtual status_t SetMode(const display_mode& mode) = 0;
virtual status_t SetMode(const display_mode& mode);
virtual status_t SetMode(const display_mode& mode);
virtual status_t SetMode(const display_mode& mode);
virtual status_t SetMode(const display_mode& mode);
ConOut->SetMode(ConOut, sScreenMode);
kSystemTable->ConOut->SetMode(kSystemTable->ConOut, sScreenMode);
sGraphicsOutput->SetMode(sGraphicsOutput, sGraphicsMode);
return map->SetMode(mode);
status_t SetMode(uint32 mode);
status = screen.SetMode(&newMode);
status = screen.SetMode(&oldMode);
void SetMode(uint32 mode);
void SetMode(uint32 mode);
node->SetMode((node->Mode() & ~(mode_t)S_IUMSK)
cookie->attribute->SetMode(cookie->attribute->Mode() | S_ATTR);
attributeDirectory->SetMode(attributeDirectory->Mode() | S_ATTR_DIR);