SetIndex
void SetIndex(int32 index);
void SetIndex(AttributeIndex *index, bool inIndex);
(*attribute)->SetIndex(NULL, false);
attribute->SetIndex(this, false);
attribute->SetIndex(this, true);
attribute->SetIndex(this, false);
attribute->SetIndex(this, true);
attribute->SetIndex(NULL, false);
fPrimaries[i].SetIndex(i);
void SetIndex(int32 index) { fIndex = index; }
thread->SetIndex(i);
inline void SetIndex(int32 index);
_Windows(i).SetIndex(i);
void SetIndex(int32 index);
fChildren.ElementAt(i)->SetIndex(i);
fChildren.ElementAt(i)->SetIndex(i);
partition->SetIndex(index);
partition->SetIndex(-1);