SetHasData
void SetHasData(bool hasData);
fPlayer->SetHasData(!fPlayer->HasData());
fPlayer->SetHasData(true);
player->SetHasData(false);
player->SetHasData(true);
SetHasData(true);
SetHasData(true);
player->SetHasData(false);
fSoundPlayer->SetHasData(true);
fSoundPlayer->SetHasData(false);
fSoundPlayer->SetHasData(true);
fSoundPlayer->SetHasData(true);
player->fSoundPlayer->SetHasData(false);
player.SetHasData(true);
player.SetHasData(false);
sp->SetHasData(true);
sp->SetHasData(false);
sp->SetHasData(true);
sp->SetHasData(false);
sp->SetHasData(false);
sp->SetHasData(true);
player.SetHasData(true);
sp->SetHasData(false);
sp->SetHasData(true);