SetFillRule
void SetFillRule(int32 rule);
virtual void SetFillRule(int32 fillRule) {}
virtual void SetFillRule(int32 fillRule);
callbacks.SetFillRule(*fillRule);
SetFillRule(fillRule);
void SetFillRule(int32 fillRule);
virtual void SetFillRule(int32 fillRule);
virtual void SetFillRule(int32 fillRule);
fCanvas->CurrentState()->SetFillRule(fillRule);
fCanvas->GetDrawingEngine()->SetFillRule(fillRule);
fCurrentView->CurrentState()->SetFillRule(fillRule);
fWindow->GetDrawingEngine()->SetFillRule(fillRule);
fCurrentView->CurrentState()->SetFillRule(fillRule);
fWindow->GetDrawingEngine()->SetFillRule(fillRule);
fPainter->SetFillRule(fillRule);
virtual void SetFillRule(int32 fillRule);
SetFillRule(state->FillRule());
void SetFillRule(int32 fillRule);