SetDrawState
fDrawingEngine->SetDrawState(&fDrawState);
fDrawingEngine->SetDrawState(&fDrawState);
fDrawingEngine->SetDrawState(&fDrawState);
fDrawingEngine->SetDrawState(&fDrawState);
fDrawingEngine->SetDrawState(fDrawState.Get());
void SetDrawState(DrawState* newState);
canvas->SetDrawState(layerCanvas.DetachDrawState());
fDrawingEngine->SetDrawState(fDrawState.Get());
fCanvas->GetDrawingEngine()->SetDrawState(fCanvas->CurrentState(),
drawingEngine->SetDrawState(view->CurrentState(), leftTop.x, leftTop.y);
fDrawingEngine->SetDrawState(&fDrawState);
fDrawingEngine->SetDrawState(&fDrawState);
fPainter->SetDrawState(state, xOffset, yOffset);
virtual void SetDrawState(const DrawState* state,
void SetDrawState(const DrawState* data,
virtual void SetDrawState(const DrawState* state,