SetDirty
virtual void SetDirty(bool state);
fCache.SetDirty(newRoot,true);
fCache.SetDirty(otherOffset,true);
fCache.SetDirty(nodeOffset,true);
fCache.SetDirty(other->left_link,true);
fCache.SetDirty(nodeAndKey.nodeOffset,true);
status_t SetDirty(T data,bool dirty)
void SetDirty(bool);
transaction.SetDirty(fPainter->DrawShape(opCount, opList, ptCount, ptList,
transaction.SetDirty(fPainter->DrawShape(opCount, opList, ptCount, ptList,
transaction.SetDirty(fPainter->DrawBezier(pts, filled));
transaction.SetDirty(fPainter->DrawBezier(pts, filled, gradient));