SetDirectory
iterator.SetDirectory(fRootNode, true);
iterator.SetDirectory(fRootNode, true);
iterator.SetDirectory(NULL);
dirIterator.SetDirectory(fRootNode, true);
iterator.SetDirectory(fRootNode, true);
iterator.SetDirectory(NULL);
SetDirectory(NULL);
void SetDirectory(ShareDir* directory);
iterator->SetDirectory(node);
SetDirectory(NULL);
void SetDirectory(VirtualDir* directory,
iterator.SetDirectory(NULL);
iterator->SetDirectory(fRootNode);
dirIterator.SetDirectory(fRootNode, true);
dirIterator.SetDirectory(NULL);
iterator.SetDirectory(fRootNode, true);
virtual status_t SetDirectory(Directory* directory);
iterator->SetDirectory(NULL);
status_t error = iterator->SetDirectory(this);
virtual status_t SetDirectory(Directory* directory);
static status_t SetDirectory(BDirectory* directory,
virtual status_t SetDirectory(Directory* directory) = 0;
error = FDManager::SetDirectory(&rootDir, &rootRef);
SetDirectory(NULL);
subMenu->SetDirectory(static_cast<Directory*>(node));
SetDirectory(sBootVolume->SystemDirectory());
SetDirectory(NULL);
SetDirectory(NULL);