SetDecorator
status_t SetDecorator(DecorInfo* decor);
status_t SetDecorator(int32);
if (util->SetDecorator(decor) != B_OK ) {
return SetDecorator(decor);
if (fDecorUtility.SetDecorator(decorInfo) == B_OK) {
status_t error = gDecorManager.SetDecorator(path, fDesktop);
fCurrentStack->SetDecorator(decorator);
fCurrentStack->SetDecorator(NULL);
stack->SetDecorator(decorator);
void SetDecorator(::Decorator* decorator);
status_t SetDecorator(BString path, Desktop *desktop);