SetCpuState
void SetCpuState(CpuState* state);
SetCpuState(NULL);
fRegisterTableModel->SetCpuState(fCpuState);
void SetCpuState(CpuState* cpuState);
fRegistersView->SetCpuState(cpuState);
if (fDebuggerInterface->SetCpuState(fThread->ID(), newState) != B_OK)
fThread->SetCpuState(newState);
fThread->SetCpuState(cpuState);
virtual status_t SetCpuState(thread_id thread,
virtual status_t SetCpuState(thread_id thread,
virtual status_t SetCpuState(thread_id thread,
if (!thread->SetCpuState(data, cpuStateSize))
bool SetCpuState(const void* state, size_t size);
fThread->SetCpuState(state);
fThread->SetCpuState(state);
SetCpuState(NULL);
return fDebuggerInterface->SetCpuState(fTargetThread, fCpuState);