SetColumnWeight
void SetColumnWeight(int32 column, float weight);
BGridLayoutBuilder& SetColumnWeight(int32 column, float weight);
Grid<ParentBuilder>::SetColumnWeight(int32 column, float weight)
fLayout->SetColumnWeight(column, weight);
inline ThisBuilder& SetColumnWeight(int32 column, float weight);
.SetColumnWeight(0, 10.f);
.SetColumnWeight(2, 0.5)
.SetColumnWeight(3, 0.5);
.SetColumnWeight(0, 0)
.SetColumnWeight(1, 1)
.SetColumnWeight(0, 0)
.SetColumnWeight(1, 1)
.SetColumnWeight(1, 10.f)
fLayout->SetColumnWeight(column, weight);
fAttrGrid->SetColumnWeight(2, 10);
.SetColumnWeight(0, 3)
.SetColumnWeight(1, 2)
.SetColumnWeight(2, 1);
.SetColumnWeight(0, 3);
.SetColumnWeight(0, 1)
.SetColumnWeight(1, 2)
.SetColumnWeight(2, 3)
.SetColumnWeight(3, 4)
.SetColumnWeight(4, 5)
.SetColumnWeight(0, 1)
.SetColumnWeight(1, 2)
.SetColumnWeight(2, 3)
.SetColumnWeight(0, 1)
.SetColumnWeight(1, 2)
.SetColumnWeight(2, 3)
.SetColumnWeight(3, 4)
.SetColumnWeight(4, 5)
.SetColumnWeight(0, 1)
.SetColumnWeight(1, 2)
.SetColumnWeight(2, 3)
layouts[i]->SetColumnWeight(0, 1);
layouts[i]->SetColumnWeight(1, 2);
layouts[i]->SetColumnWeight(2, 3);
layouts[i]->SetColumnWeight(3, 4);
layouts[i]->SetColumnWeight(4, 5);