Services
const BMessage& Services() const;
BMessage update = fSettings.Services();
BHandler* services = new (std::nothrow) Services(fSettings.Services());
Services::Services(const BMessage& services)
Services::~Services()
Services::InitCheck() const
Services::MessageReceived(BMessage* message)
Services::_NotifyListener(bool quit)
Services::_UpdateMinMaxSocket(int socket)
Services::_StartService(struct service& service)
Services::_StopService(struct service* service)
Services::_ToService(const BMessage& message, struct service*& service)
Services::_Update(const BMessage& services)
Services::_LaunchService(struct service& service, int socket)
Services::_Listener()
Services::_Listener(void* _self)
Services* self = (Services*)_self;
class Services : public BHandler {
Services(const BMessage& services);
virtual ~Services();