Symbol: SendMessageToClient
src/servers/app/BitmapManager.cpp
254
apps.ItemAt(i)->SendMessageToClient(&notify);
src/servers/app/BitmapManager.cpp
283
apps.ItemAt(i)->SendMessageToClient(&notify);
src/servers/app/Desktop.cpp
2976
fApplications.ItemAt(index)->SendMessageToClient(&clientMessage);
src/servers/app/OffscreenServerWindow.h
23
virtual void SendMessageToClient(const BMessage* msg,
src/servers/app/ServerApp.cpp
1572
SendMessageToClient(&update);
src/servers/app/ServerApp.cpp
3630
SendMessageToClient(&pleaseQuit);
src/servers/app/ServerApp.h
66
void SendMessageToClient(BMessage* message) const;
src/servers/app/ServerWindow.cpp
1026
SendMessageToClient(&message);
src/servers/app/ServerWindow.cpp
426
SendMessageToClient(&msg);
src/servers/app/ServerWindow.cpp
4393
SendMessageToClient(message);
src/servers/app/ServerWindow.cpp
442
SendMessageToClient(&msg);
src/servers/app/ServerWindow.cpp
453
SendMessageToClient(&msg);
src/servers/app/ServerWindow.h
84
status_t SendMessageToClient(const BMessage* message,
src/servers/app/Window.cpp
1031
ServerWindow()->SendMessageToClient(&activatedMsg);
src/servers/app/Window.cpp
1045
ServerWindow()->SendMessageToClient(&changedMsg);
src/servers/app/Window.cpp
1054
ServerWindow()->SendMessageToClient(&msg);
src/servers/app/Window.cpp
1873
if (ServerWindow()->SendMessageToClient(&message) != B_OK) {
src/servers/app/Window.cpp
329
fWindow->SendMessageToClient(&msg);
src/servers/app/Window.cpp
395
fWindow->SendMessageToClient(&msg);
src/tests/apps/fake_app_server/ServerApp.h
61
void SendMessageToClient( const BMessage* msg ) const;