SelectorUnit
SelectorUnit* unit = static_cast<SelectorUnit*>(rootControl);
SelectorUnit* selector = static_cast<SelectorUnit*>(control);
SelectorUnit::SelectorUnit(AudioControlInterface* interface,
SelectorUnit::~SelectorUnit()
SelectorUnit::OutCluster()
control = new(std::nothrow) SelectorUnit(this, Header);
class SelectorUnit : public _AudioControl {
SelectorUnit(AudioControlInterface* interface,
virtual ~SelectorUnit();