SeekToFrame
virtual status_t SeekToFrame(int64 * ioFrame,
virtual status_t SeekToFrame(BTrack * track,
virtual status_t SeekToFrame(int64 * ioFrame,
return BExtractor::SeekToFrame(this,ioFrame,mediaSeekFlags,seekMode);
status_t SeekToFrame(int64* _frame, int32 flags = 0);
virtual off_t SeekToFrame(off_t index);
RETURN_ON_ERROR(SeekToFrame(m_nCurrentFrame));
SeekToFrame(m_nCurrentFrame);
int SeekToFrame(int nFrameIndex);
virtual status_t SeekToFrame(int64* frame);
error = fMediaTrack->SeekToFrame(&keyFrame,
error = fMediaTrack->SeekToFrame(&position,
error = fMediaTrack->SeekToFrame(&position);
error = fMediaTrack->SeekToFrame(&position, 0);
error = fMediaTrack->SeekToFrame(&position);
ret = fVideoTrack->SeekToFrame(frame);
virtual status_t SeekToFrame(int64* frame);
ret = fSupplier->SeekToFrame(&frame);
virtual status_t SeekToFrame(int64* frame) = 0;
fAudioStream->stream->SeekToFrame(&frame);
fAudioStream->stream->SeekToFrame(&frame);
if (fTrackReader->SeekToFrame(&startFrame) != B_OK)
status_t status = fMediaTrack->SeekToFrame(&frames);
status_t s = fMediaTrack->SeekToFrame(in_out_frame, B_MEDIA_SEEK_CLOSEST_BACKWARD);
status_t SeekToFrame(int64 *in_out_frame);
fPlayTrack->SeekToFrame(&frame);