SectionEdit
class DateEdit : public SectionEdit {
class SectionEdit : public BControl {
SectionEdit(const char* name,
virtual ~SectionEdit();
class TimeEdit : public SectionEdit {
SectionEdit(name, sections, message),
SectionEdit(name, sections, message),
SectionEdit::KeyDown(bytes, numBytes);
SectionEdit::KeyDown(bytes, numBytes);
SectionEdit::SectionEdit(const char* name, uint32 sections, BMessage* message)
SectionEdit::~SectionEdit()
SectionEdit::AttachedToWindow()
SectionEdit::Draw(BRect updateRect)
SectionEdit::MouseDown(BPoint where)
SectionEdit::MaxSize()
SectionEdit::MinSize()
SectionEdit::PreferredSize()
SectionEdit::FrameForSection(uint32 index)
SectionEdit::FrameForSeparator(uint32 index)
SectionEdit::MakeFocus(bool focused)
SectionEdit::KeyDown(const char* bytes, int32 numbytes)
SectionEdit::Invoke(BMessage* message)
SectionEdit::CountSections() const
SectionEdit::FocusIndex() const
SectionEdit::SectionArea() const
SectionEdit::DrawBorder(const BRect& updateRect)