ScrollView
BView* ScrollView() const
TeamsColumn::InitTextMargin(ScrollView());
PartitionColumn::InitTextMargin(ScrollView());
PackageColumn::InitTextMargin(ScrollView());
ScrollView* textScrollView = new ScrollView("rating scroll view", fTextView);
.Add(new ScrollView(fPropertyListView, SCROLL_VERTICAL,
ScrollView* canvasScrollView = new ScrollView(fCanvasView, SCROLL_VERTICAL
BScrollView* ScrollView() const
ScrollView::_SetScrolling(bool scrolling)
ScrollView* fScrollView;
ScrollCorner::ScrollCorner(ScrollView* scrollView)
ScrollView::ScrollView(BView* child, uint32 scrollingFlags, BRect frame,
ScrollView::ScrollView(BView* child, uint32 scrollingFlags, const char* name,
ScrollView::~ScrollView()
ScrollView::AllAttached()
void ScrollView::Draw(BRect updateRect)
InternalScrollBar(ScrollView* scrollView,
ScrollView::FrameResized(float width, float height)
void ScrollView::WindowActivated(bool activated)
ScrollView::MinSize()
ScrollView::PreferredSize()
ScrollView::ScrollingFlags() const
ScrollView::SetVisibleRectIsChildBounds(bool flag)
ScrollView::VisibleRectIsChildBounds() const
ScrollView* fScrollView;
ScrollView::Child() const
ScrollView::ChildFocusChanged(bool focused)
ScrollView::HScrollBar() const
ScrollView::VScrollBar() const
ScrollView::HVScrollCorner() const
InternalScrollBar::InternalScrollBar(ScrollView* scrollView, BRect frame,
ScrollView::SetHSmallStep(float hStep)
ScrollView::SetVSmallStep(float vStep)
ScrollView::SetSmallSteps(float hStep, float vStep)
ScrollView::GetSmallSteps(float* hStep, float* vStep) const
ScrollView::HSmallStep() const
ScrollView::VSmallStep() const
ScrollView::IsScrolling() const
ScrollView::SetScrollingEnabled(bool enabled)
ScrollView::DataRectChanged(BRect /*oldDataRect*/, BRect /*newDataRect*/)
ScrollView::ScrollOffsetChanged(BPoint /*oldOffset*/, BPoint newOffset)
ScrollView::VisibleSizeChanged(float /*oldWidth*/, float /*oldHeight*/,
ScrollView::ScrollTargetChanged(Scrollable* /*oldTarget*/,
ScrollView::_Init(BView* child, uint32 scrollingFlags, uint32 borderStyle,
ScrollView::_ScrollValueChanged(InternalScrollBar* scrollBar, float value)
ScrollView::_ScrollCornerValueChanged(BPoint offset)
ScrollView::_Layout(uint32 flags)
ScrollView::_UpdateScrollBars()
ScrollView::_UpdateScrollBarVisibility()
ScrollView::_InnerRect() const
ScrollView::_ChildRect() const
ScrollView::_ChildRect(bool hbar, bool vbar) const
ScrollCorner(ScrollView* scrollView);
ScrollView::_GuessVisibleRect(bool hbar, bool vbar) const
ScrollView::_MaxVisibleRect() const
ScrollView::_Size(BSize size)
class ScrollView : public BView, public Scroller {
ScrollView(BView* child, uint32 scrollingFlags,
ScrollView(BView* child, uint32 scrollingFlags,
virtual ~ScrollView();
if (::ScrollView* scrollView = dynamic_cast< ::ScrollView*>(Parent()))
::ScrollView*
return dynamic_cast< ::ScrollView*>(ScrollSource());
class ScrollView;
::ScrollView* ScrollView() const;
BScrollView* ScrollView() const
ScrollView(B_HOME);
ScrollView(B_END);
ScrollView(B_PAGE_UP);
ScrollView(B_PAGE_UP);
ScrollView(B_PAGE_DOWN);
ScrollView(B_PAGE_DOWN);
void ScrollView(int32 type);