ScrollBy
void ScrollBy(float dh, float dv);
fCreditsView->ScrollBy(0, 1);
ScrollBy(0.0f, bounds.bottom - fDataRect.Height());
ScrollBy(xDelta, yDelta);
ScrollBy(0, top - fFontInfo.lineHeight - visible.top);
ScrollBy(0, bottom + fFontInfo.lineHeight - visible.bottom);
scrollView->ScrollBy(deltaY);
parent->ScrollBy(-largeStep);
parent->ScrollBy(-smallStep);
grandparent->ScrollBy(largeStep);
grandparent->ScrollBy(smallStep);
parent->ScrollBy(-largeStep);
parent->ScrollBy(-smallStep);
grandparent->ScrollBy(largeStep);
grandparent->ScrollBy(smallStep);
fTarget->ScrollBy(0, delta);
fTarget->ScrollBy(delta, 0);
fTarget->ScrollBy(0, fScrollLimit - fScrollValue);
fTarget->ScrollBy(fScrollLimit - fScrollValue, 0);
fTarget->ScrollBy(0, step);
fTarget->ScrollBy(step, 0);
fTarget->ScrollBy(0, -fScrollValue);
fTarget->ScrollBy(-fScrollValue, 0);
fTarget->ScrollBy(0, step);
fTarget->ScrollBy(step, 0);
void ScrollBy(const float& step);
ScrollBy(scrollValue, 0);
ScrollBy(0, scrollValue);
ScrollBy(0, -Bounds().Height());
ScrollBy(0, Bounds().Height());
ScrollBy(offset.x, offset.y);
ScrollBy(newOffset.x - oldOffset.x,
ScrollBy(0, height);
ScrollBy(x, y);
inline void ScrollBy(int32 numLines);
fBuffer->ScrollBy(row);
fBuffer->ScrollBy(-row);
fVisibleTextBuffer->ScrollBy(newFirstLine - oldFirstLine);
fVisibleTextBuffer->ScrollBy(linesScrolled);
fOutlineView->ScrollBy(position.x - fVisibleRect.left, 0);
ScrollBy(0.0, fItemsHeight - fVisibleRect.Height() - Bounds().top);
ScrollBy(0.0, -Bounds().top);
ScrollBy(0.0, fItemsHeight - fVisibleRect.Height() - Bounds().top);
ScrollBy(0.0, -Bounds().top);
ScrollBy(0, delta);
ScrollBy(0, rect.bottom - bounds.bottom);
ScrollBy(0, itemFrame.top - Bounds().top);
ScrollBy(0, itemFrame.bottom - Bounds().bottom);
ScrollBy(0.0, bounds.bottom - itemHeight);
fMenu->ScrollBy(0, fLimit - fValue);
fMenu->ScrollBy(0, step);
fMenu->ScrollBy(0, -fValue);
fMenu->ScrollBy(0, step);
fTarget->ScrollBy(0.0, newValue - targetBounds.top);
fTarget->ScrollBy(newValue - targetBounds.left, 0.0);
ScrollBy(scrollBy.x, scrollBy.y);
PoseView()->ScrollBy(scroll.x, scroll.y);
PoseView()->ScrollBy(
ScrollBy(0, -scrollIncrement);
ScrollBy(0, scrollIncrement);
ScrollBy(-scrollIncrement, 0);
ScrollBy(scrollIncrement, 0);
void ScrollBy(int32 dx, int32 dy,
view->ScrollBy(dx, dy, dirty);
void ScrollBy(float dx, float dy);
lay->ScrollBy(0, dy*5);
void ScrollBy( int32 dx, int32 dy,
view->ScrollBy(dx, dy, &dirty);
ScrollBy(offset.x, offset.y);
ScrollBy(offset.x, offset.y);