ScrollBar
BScrollBar* ScrollBar(orientation direction) const;
BScrollBar* ScrollBar(orientation direction) const;
fShadeScroll->ScrollBar(B_VERTICAL)->SetRange(0.0f,
BScrollBar* scrollBar = fCreditsView->ScrollBar(B_VERTICAL);
BScrollBar* scroller = ScrollBar(B_VERTICAL);
BScrollBar* hScroll = ScrollBar(B_HORIZONTAL);
BScrollBar* vScroll = ScrollBar(B_VERTICAL);
BScrollBar *scrollBar = ScrollBar(B_VERTICAL);
scrollBar = ScrollBar(B_HORIZONTAL);
ScrollBar(B_VERTICAL)->SetRange(0.0, 0.0);
ScrollBar(B_VERTICAL)->SetSteps(step, step * 5);
ScrollBar(B_VERTICAL)->SetRange(0.0, ceil(p.y - height));
ScrollBar(B_VERTICAL)->SetRange(0.0, 0.0);
scrollBar = ScrollBar(B_HORIZONTAL);
scrollBar = ScrollBar(B_VERTICAL);
if (ScrollBar(B_HORIZONTAL) != NULL && fDisplayDomain.IsValid())
if (ScrollBar(B_VERTICAL) != NULL && fDisplayRange.IsValid())
if (fDraggingStartPos.x >= 0 || ScrollBar(B_HORIZONTAL) == NULL)
ScrollBar(B_HORIZONTAL)->SetValue(fDraggingStartScrollValue
BScrollBar* scrollBar = ScrollBar(horizontal ? B_HORIZONTAL : B_VERTICAL);
if (BScrollBar* scrollBar = ScrollBar(B_HORIZONTAL))
if (BScrollBar* scrollBar = ScrollBar(B_HORIZONTAL))
if (BScrollBar* scrollBar = ScrollBar(B_VERTICAL)) {
fScrollView->ScrollBar(B_HORIZONTAL)->SetTarget(fSchedulingView);
fScrollView->ScrollBar(B_VERTICAL)->SetTarget(fViewPort);
if (BScrollBar* scrollBar = ScrollBar(B_HORIZONTAL)) {
BScrollBar* vertical = ScrollBar(B_VERTICAL);
scrollView->ScrollBar(B_VERTICAL)->SetRange(0.0, 0.0);
BScrollBar *scrollBar = ScrollBar(B_VERTICAL);
BScrollBar* scroller = fConsoleOutput->ScrollBar(B_VERTICAL);
BScrollBar* horizontal = fSourceView->ScrollBar(B_HORIZONTAL);
BScrollBar* vertical = fSourceView->ScrollBar(B_VERTICAL);
BScrollBar* vertical = fSourceView->ScrollBar(B_VERTICAL);
BScrollBar* vertical = fSourceView->ScrollBar(B_VERTICAL);
BScrollBar* vertical = fSourceView->ScrollBar(B_VERTICAL);
if (BScrollBar* scrollBar = ScrollBar(B_HORIZONTAL)) {
if (BScrollBar* scrollBar = ScrollBar(B_VERTICAL)) {
if ((bar = ScrollBar(B_HORIZONTAL)) != NULL) {
if ((bar = ScrollBar(B_VERTICAL)) != NULL) {
fScrollView->ScrollBar(B_VERTICAL)->GetRange(NULL, &max);
pos = fScrollView->ScrollBar(B_VERTICAL)->Value();
if (atEnd && fScrollView->ScrollBar(B_VERTICAL)->Value() == pos) {
fScrollView->ScrollBar(B_VERTICAL)->GetRange(NULL, &max);
fScrollView->ScrollBar(B_VERTICAL)->SetValue(max);
BScrollBar* horizontalScrollBar = ScrollBar(B_HORIZONTAL);
BScrollBar* verticalScrollBar = ScrollBar(B_VERTICAL);
BScrollBar* scrollBar = ScrollBar(B_VERTICAL);
BScrollBar* scrollBar = ScrollBar(B_VERTICAL);
BScrollBar* vScrollBar = ScrollBar(B_VERTICAL);
BScrollBar* hScrollBar = ScrollBar(B_HORIZONTAL);
BScrollBar* scrollBar = ScrollBar(B_VERTICAL);
if (BScrollBar* scrollBar = target->ScrollBar(B_VERTICAL)) {
BScrollBar *vScroller = ScrollBar(B_VERTICAL);
BScrollBar *hScroller = ScrollBar(B_HORIZONTAL);
scroll->ScrollBar(B_VERTICAL)->PreferredSize().width - 2, -2)
BScrollBar* scroll = fContentView->TextView()->ScrollBar(B_VERTICAL);
if (BScrollBar* scrollBar = fScrollView->ScrollBar(B_VERTICAL)) {
BScrollBar* scrollBar = ScrollBar(B_VERTICAL);
if (BScrollBar* scrollBar = scrollView->ScrollBar(B_VERTICAL)) {
BScrollBar* verticalBar = ScrollBar(B_VERTICAL);
BScrollBar* scrollBar = ScrollBar(B_VERTICAL);
BScrollBar* psb = ScrollBar(o);
psb = ScrollBar(o);
+ fScrollView->ScrollBar(B_VERTICAL)->PreferredSize().Width()
BScrollBar* scrollBar = fScrollView->ScrollBar(B_HORIZONTAL);
BScrollBar* scrollBar = fScrollView->ScrollBar(B_HORIZONTAL);
BScrollBar* vertBar = fScrollView->ScrollBar(B_VERTICAL);
BScrollBar* bar = fScrollView->ScrollBar(B_VERTICAL);
BScrollBar* bar = fScrollView->ScrollBar(B_VERTICAL);
SetScrollBar(scrollView ? scrollView->ScrollBar(B_VERTICAL) : NULL);
BScrollBar* ScrollBar() const { return fScrollBar; };
scrollView->ScrollBar(B_VERTICAL)
view->SetScrollBar(scrollView->ScrollBar(B_VERTICAL));
_TermViewAt(i)->ScrollBar()->ResizeBy(0,
_TermViewAt(i)->ScrollBar()->ResizeBy(0,
BScrollBar* scrollBar = ScrollBar(B_HORIZONTAL);
scrollBar = ScrollBar(B_VERTICAL);
if (BScrollBar* scrollBar = fDownloadsScrollView->ScrollBar(B_VERTICAL)) {
if (BScrollBar* scrollBar = ScrollBar(B_VERTICAL)) {
BScrollBar* hScrollBar = ScrollBar(B_HORIZONTAL);
BScrollBar* hScrollBar = ScrollBar(B_HORIZONTAL);
BScrollBar* vScrollBar = ScrollBar(B_VERTICAL);
if (FindRow(fVisibleRect.top, &indent, &top) == NULL && ScrollBar(B_VERTICAL) != NULL) {
if (FindRow(fVisibleRect.top, &indent, &top) == NULL && ScrollBar(B_VERTICAL) != NULL) {
BScrollBar* vScrollBar = ScrollBar(B_VERTICAL);
BScrollBar* vScrollBar = ScrollBar(B_VERTICAL);
BScrollBar* vertScroller = ScrollBar(B_VERTICAL);
BScrollBar* horizontalScroller = ScrollBar(B_HORIZONTAL);
BScrollBar* horizontalScrollBar = ScrollBar(B_HORIZONTAL);
BScrollBar* verticalScrollBar = ScrollBar(B_VERTICAL);
BScrollBar* horizontal = ScrollBar(B_HORIZONTAL);
BScrollBar* vertical = ScrollBar(B_VERTICAL);
_UpdateScrollBar(fViewPort->ScrollBar(B_HORIZONTAL), viewSize.width,
_UpdateScrollBar(fViewPort->ScrollBar(B_VERTICAL), viewSize.height,
return fViewPort->ScrollBar(B_HORIZONTAL) != NULL;
return fViewPort->ScrollBar(B_VERTICAL) != NULL;
BScrollBar *hBar = ScrollBar(B_HORIZONTAL);
BScrollBar *vBar = ScrollBar(B_VERTICAL);
BScrollBar * scroll = ScrollBar(B_HORIZONTAL);
scroll = ScrollBar(B_VERTICAL);
ScrollBar(B_HORIZONTAL)->GetRange(&min, &max);
ScrollBar(B_VERTICAL)->GetRange(&min, &max);
BScrollBar *bar = panel->scroll->ScrollBar(B_VERTICAL);
panel->scroll->ScrollBar(B_VERTICAL)->SetRange(0,0);
BScrollBar *bar = panel->scroll->ScrollBar(B_VERTICAL);
panel->scroll->ScrollBar(B_VERTICAL)->SetRange(0,0);
viewPort->ScrollBar(B_VERTICAL)->SetSteps(smallStep, smallStep);
viewPort->ScrollBar(B_VERTICAL)->SetSteps(smallStep, smallStep);
BScrollBar* scroller = fDetails->ScrollBar(B_VERTICAL);
scroller = fDetails->ScrollBar(B_HORIZONTAL);
BScrollBar *horLibScrollBar = libScrollView -> ScrollBar(B_HORIZONTAL);
BScrollBar *horRepScrollBar = repScrollView -> ScrollBar(B_HORIZONTAL);
BScrollBar *pBar = m_pScrollView->ScrollBar(B_HORIZONTAL);
scroll = ScrollBar (B_HORIZONTAL);
scroll = ScrollBar (B_VERTICAL);
if (BScrollBar* scrollBar = fObjectView->ScrollBar(B_VERTICAL)) {
if (BScrollBar* scrollBar = fObjectView->ScrollBar(B_HORIZONTAL)) {
BScrollBar* scrollBar = ScrollBar(B_VERTICAL);
BScrollBar *psb = ScrollBar(B_HORIZONTAL);
psb = ScrollBar(B_VERTICAL);