ScopeView
fScopeView = new ScopeView();
class ScopeView;
ScopeView* fScopeView;
ScopeView::_Thread(void* data)
return ((ScopeView*) data)->Thread();
ScopeView::Thread()
ScopeView::DrawLoading()
ScopeView::DrawNoFile()
ScopeView::DrawDisabled()
ScopeView::DrawStopped()
ScopeView::DrawPlaying()
ScopeView::DrawText(const char* text)
ScopeView::ScopeView()
ScopeView::~ScopeView()
void ScopeView::AttachedToWindow()
ScopeView::DetachedFromWindow()
ScopeView::Draw(BRect updateRect)
ScopeView::SetLiveInput(bool liveInput)
class ScopeView : public BView {
ScopeView();
virtual ~ScopeView();
ScopeView::SetPlaying(bool playing)
ScopeView::SetEnabled(bool enabled)
ScopeView::SetHaveFile(bool haveFile)
ScopeView::SetLoading(bool loading)
fScopeView = new ScopeView(r, B_FOLLOW_LEFT_RIGHT|B_FOLLOW_TOP);
ScopeView *fScopeView;
ScopeView::RenderLaunch(void *data)
ScopeView *scope = (ScopeView*) data;
ScopeView::ComputeRendering()
ScopeView::RenderLoop()
ScopeView::SetMainTime(bigtime_t timestamp)
ScopeView::SetTotalTime(bigtime_t timestamp, bool reset)
ScopeView::SetLeftTime(bigtime_t timestamp)
ScopeView::SetRightTime(bigtime_t timestamp)
ScopeView::RenderTrack(BMediaTrack *track, const media_format &format)
ScopeView::ScopeView(BRect rect, uint32 resizeFlags)
ScopeView::CancelRendering()
ScopeView::FrameResized(float width, float height)
ScopeView::MouseDown(BPoint position)
ScopeView::InitBitmap()
ScopeView::RenderBitmap()
ScopeView::~ScopeView()
ScopeView::AttachedToWindow()
ScopeView::DetachedFromWindow()
ScopeView::Draw(BRect updateRect)
ScopeView::Run()
ScopeView::Quit()
class ScopeView : public BView
ScopeView(BRect rect, uint32 resizeFlags);
~ScopeView();