SchedulingState
Model::SchedulingState fState;
Model::SchedulingState::~SchedulingState()
Model::SchedulingState::Init()
Model::SchedulingState::Init(const CompactSchedulingState* state)
Model::SchedulingState::Clear()
Model::SchedulingState::DeleteThread(ThreadSchedulingState* thread)
Model::CompactSchedulingState::Create(const SchedulingState& state,
Model::AddSchedulingStateSnapshot(const SchedulingState& state,
const SchedulingState& state,
Model::SchedulingState::SchedulingState()
Model::SchedulingState::SetLastEventTime(nanotime_t time)
Model::SchedulingState::LookupThread(thread_id threadID) const
Model::SchedulingState::InsertThread(ThreadSchedulingState* thread)
Model::SchedulingState::RemoveThread(ThreadSchedulingState* thread)
Model::SchedulingState::ThreadStates() const
class SchedulingState;
class Model::SchedulingState {
inline SchedulingState();
virtual ~SchedulingState();
static CompactSchedulingState* Create(const SchedulingState& state,
struct ModelLoader::ExtendedSchedulingState : Model::SchedulingState {
= Model::SchedulingState::LookupThread(threadID);