Scanline
template<class Scanline> bool sweep_scanline(Scanline& sl, int style_idx)
template<class Scanline> bool sweep_scanline(Scanline& sl)
template<class Scanline> void render(const Scanline& sl)
template<class Scanline, class BaseRenderer,
void render_scanline_aa(const Scanline& sl, BaseRenderer& ren,
typename Scanline::const_iterator span = sl.begin();
const typename Scanline::cover_type* covers = span->covers;
template<class Rasterizer, class Scanline, class BaseRenderer,
void render_scanlines_aa(Rasterizer& ras, Scanline& sl, BaseRenderer& ren,
template<class Scanline> void render(const Scanline& sl)
template<class Scanline, class BaseRenderer, class ColorT>
void render_scanline_bin_solid(const Scanline& sl,
typename Scanline::const_iterator span = sl.begin();
template<class Scanline, class BaseRenderer, class ColorT>
template<class Rasterizer, class Scanline,
void render_scanlines_bin_solid(Rasterizer& ras, Scanline& sl,
void render_scanline_aa_solid(const Scanline& sl,
typename Scanline::const_iterator span = sl.begin();
template<class Scanline> void render(const Scanline& sl)
typename Scanline::const_iterator span = sl.begin();
template<class Scanline, class BaseRenderer,
void render_scanline_bin(const Scanline& sl, BaseRenderer& ren,
typename Scanline::const_iterator span = sl.begin();
template<class Rasterizer, class Scanline, class BaseRenderer,
void render_scanlines_bin(Rasterizer& ras, Scanline& sl, BaseRenderer& ren,
template<class Scanline> void render(const Scanline& sl)
template<class Rasterizer, class Scanline, class Renderer>
void render_scanlines(Rasterizer& ras, Scanline& sl, Renderer& ren)
template<class Rasterizer, class Scanline, class Renderer,
Scanline& sl,
template<class Rasterizer, class Scanline,
void render_scanlines_aa_solid(Rasterizer& ras, Scanline& sl,
typename Scanline::const_iterator span = sl.begin();
class Scanline,
Scanline& sl, Renderer& ren,
class Scanline>
Scanline& sl) const
class Scanline,
Scanline& sl, Renderer& ren,
sbool_add_span_empty<Scanline2, Scanline> add_span2;
class Scanline,
Scanline& sl, Renderer& ren)
sbool_intersect_spans_aa<Scanline1, Scanline2, Scanline> combine_functor;
class Scanline,
Scanline& sl, Renderer& ren)
sbool_combine_spans_bin<Scanline1, Scanline2, Scanline> combine_functor;
class Scanline,
Scanline& sl, Renderer& ren)
sbool_add_span_aa<Scanline1, Scanline> add_functor1;
sbool_add_span_aa<Scanline2, Scanline> add_functor2;
sbool_unite_spans_aa<Scanline1, Scanline2, Scanline> combine_functor;
class Scanline,
Scanline& sl, Renderer& ren)
sbool_add_span_bin<Scanline1, Scanline> add_functor1;
sbool_add_span_bin<Scanline2, Scanline> add_functor2;
sbool_combine_spans_bin<Scanline1, Scanline2, Scanline> combine_functor;
class Scanline,
Scanline& sl, Renderer& ren)
sbool_add_span_aa<Scanline1, Scanline> add_functor1;
sbool_add_span_aa<Scanline2, Scanline> add_functor2;
sbool_xor_spans_aa<Scanline1, Scanline2, Scanline,
class Scanline,
Scanline& sl, Renderer& ren)
sbool_add_span_aa<Scanline1, Scanline> add_functor1;
sbool_add_span_aa<Scanline2, Scanline> add_functor2;
Scanline,
class Scanline,
class Scanline,
Scanline& sl, Renderer& ren)
sbool_add_span_aa<Scanline1, Scanline> add_functor1;
sbool_add_span_aa<Scanline2, Scanline> add_functor2;
Scanline,
class Scanline,
Scanline& sl, Renderer& ren)
sbool_add_span_bin<Scanline1, Scanline> add_functor1;
sbool_add_span_bin<Scanline2, Scanline> add_functor2;
sbool_combine_spans_empty<Scanline1, Scanline2, Scanline> combine_functor;
class Scanline,
Scanline& sl, Renderer& ren)
sbool_add_span_aa<Scanline1, Scanline> add_functor;
sbool_subtract_spans_aa<Scanline1, Scanline2, Scanline> combine_functor;
class Scanline,
Scanline& sl, Renderer& ren)
sbool_add_span_bin<Scanline1, Scanline> add_functor;
sbool_combine_spans_empty<Scanline1, Scanline2, Scanline> combine_functor;
class Scanline,
Scanline& sl, Renderer& ren)
class Scanline,
Scanline& sl, Renderer& ren)
Scanline& sl) const
class Scanline,
Scanline& sl) const
class Scanline>
Scanline& sl) const
class Scanline,
Scanline& sl) const
class Scanline,
Scanline& sl) const
class Scanline>
Scanline&) const
class Scanline,
Scanline& sl,
class Scanline,
Scanline& sl,
class Scanline>
class Scanline,
Scanline& sl, Renderer& ren,
Scanline&) const
class Scanline,
Scanline& sl,
class Scanline>
Scanline& sl) const
template<class Scanline> void render(const Scanline& sl)
typename Scanline::const_iterator span_iterator = sl.begin();
template<class Scanline> bool sweep_scanline(Scanline& sl)
template<class Scanline> bool sweep_scanline(Scanline& sl)
template<class Scanline> void render(const Scanline& sl)
typename Scanline::const_iterator span_iterator = sl.begin();
template<class Scanline> bool sweep_scanline(Scanline& sl)
template<class Scanline> bool sweep_scanline(Scanline& sl)
template<class Scanline, class ScanlineStorage>
Scanline& sl,
template<class Rasterizer, class Scanline, class ScanlineStorage>
Scanline& sl,
Scanline fScanline;
scanline_unpacked_masked_type* Scanline()
fMaskedUnpackedScanline = state->GetAlphaMask()->Scanline();
template<class Scanline> bool sweep_scanline(Scanline& sl)
template<class Scanline, class BaseRenderer, class ColorT>
void render_scanline_subpix_solid(const Scanline& sl,
typename Scanline::const_iterator span = sl.begin();
template<class Scanline> void render(const Scanline& sl)
template<class Scanline> void render(const Scanline& sl)
typename Scanline::const_iterator span_iterator = sl.begin();
template<class Scanline> bool sweep_scanline(Scanline& sl)
template<class Scanline> bool sweep_scanline(Scanline& sl)
template<class Scanline, class ScanlineStorage>
bool flip_y, Scanline& sl, ScanlineStorage& storage)
template<class Scanline, class ScanlineStorage>
bool flip_y, Scanline& sl, ScanlineStorage& storage)
template<class Scanline, class ScanlineStorage>
bool flip_y, Scanline& sl, ScanlineStorage& storage)