SaveState
virtual status_t SaveState(BMessage* into) const;
void SaveState(BMessage* archive);
virtual status_t SaveState(BMessage* into) const;
return fGLifeState.SaveState(pbmPrefs);
status_t SaveState(BMessage*) const;
status_t SaveState(BMessage* pbmPrefs) const {
status_t SaveState(BMessage* prefs) const;
virtual status_t SaveState(BMessage* into) const;
virtual status_t SaveState(BMessage* into) const;
virtual status_t SaveState(BMessage* state) const;
status_t SaveState(BMessage *state) const;
virtual status_t SaveState(BMessage* into) const;
view->SaveState(poseViewBackup);
status = SaveState(*into);
status_t SaveState(BMessage& state) const;
status = view->SaveState(viewState);
table->SaveState(&settings);
fListView->SaveState(&columnSettings);
fPackageListView->SaveState(&columnSettings);
status_t SaveState(bool reset = false);
fController->SaveState();
fController->SaveState(true);
fController->SaveState();
status = SaveState(*into);
status_t SaveState(BMessage& state) const;
status = fSudokuView->SaveState(settings);
PoseView()->SaveState(opener.StreamNode());
PoseView()->SaveState(message);
SaveState();
SaveState(false);
virtual void SaveState(bool hide = true);
virtual void SaveState(BMessage &) const;
SaveState(false);
PoseView()->SaveState(&streamNodeDestination);
_inherited::SaveState(message);
virtual void SaveState(bool hide = true);
virtual void SaveState(BMessage &) const;
fPoseView->SaveState(&streamNodeDestination);
_inherited::SaveState(message);
_inherited::SaveState(node);
_inherited::SaveState(message);
virtual void SaveState(bool hide = true);
virtual void SaveState(BMessage&) const;
virtual void SaveState(AttributeStreamNode*);
virtual void SaveState(BMessage&) const;
SaveState(state);
virtual void SaveState(AttributeStreamNode* node);
virtual void SaveState(BMessage&) const;
window->SaveState(stateMessage);
modulesView->SaveState();
void SaveState();
SaveState();
SaveState();
SaveState();
if (saver->SaveState(&state) == B_OK)
fColumnListView->SaveState(&columnsState);
void SaveState();
void SaveState();
fAddOnManager->SaveState();
status_t SaveState(NodeManager *node_manager);
SaveState();
status_t SaveState();
fDefaultManager->SaveState(this);
return fDefaultManager->SaveState(this);
status_t SaveState();
gMediaFilesManager->SaveState();
gNodeManager->SaveState();