SUPER_BLOCK_MAGIC3
(superBlock->magic3 == SUPER_BLOCK_MAGIC3 ? "valid" : "INVALID"));
&& Magic3() == (int32)SUPER_BLOCK_MAGIC3;
magic3 = HOST_ENDIAN_TO_BFS_INT32(SUPER_BLOCK_MAGIC3);
&& super->magic3 == (int32)SUPER_BLOCK_MAGIC3)
|| superBlock.magic3 != (int32)SUPER_BLOCK_MAGIC3
fSuperBlock.magic3 = SUPER_BLOCK_MAGIC3;
superBlock->magic3 == SUPER_BLOCK_MAGIC3 ? "valid" : "INVALID");
|| fSuperBlock.Magic3() != (int32)SUPER_BLOCK_MAGIC3
|| Magic3() != (int32)SUPER_BLOCK_MAGIC3