SUPER_BLOCK_MAGIC2
(superBlock->magic2 == (int)SUPER_BLOCK_MAGIC2 ? "valid" : "INVALID"));
&& Magic2() == (int32)SUPER_BLOCK_MAGIC2
magic2 = HOST_ENDIAN_TO_BFS_INT32(SUPER_BLOCK_MAGIC2);
&& super->magic2 == (int32)SUPER_BLOCK_MAGIC2
|| superBlock.magic2 != (int32)SUPER_BLOCK_MAGIC2
fSuperBlock.magic2 = SUPER_BLOCK_MAGIC2;
superBlock->magic2 == (int)SUPER_BLOCK_MAGIC2 ? "valid" : "INVALID");
|| fSuperBlock.Magic2() != (int32)SUPER_BLOCK_MAGIC2
|| Magic2() != (int32)SUPER_BLOCK_MAGIC2