SUPER_BLOCK_MAGIC1
(superBlock->magic1 == SUPER_BLOCK_MAGIC1 ? "valid" : "INVALID"));
return Magic1() == (int32)SUPER_BLOCK_MAGIC1
magic1 = HOST_ENDIAN_TO_BFS_INT32(SUPER_BLOCK_MAGIC1);
if (super->magic1 == (int32)SUPER_BLOCK_MAGIC1
if (superBlock.magic1 != (int32)SUPER_BLOCK_MAGIC1
fSuperBlock.magic1 = SUPER_BLOCK_MAGIC1;
superBlock->magic1 == SUPER_BLOCK_MAGIC1 ? "valid" : "INVALID");
if (fSuperBlock.Magic1() != (int32)SUPER_BLOCK_MAGIC1
if (Magic1() != (int32)SUPER_BLOCK_MAGIC1
if (superBlock.magic1 != SUPER_BLOCK_MAGIC1) {