STATE_FORCE_PRESSED
if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED))
if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED))
_AddFlags(STATE_FORCE_PRESSED);
_ClearFlags(STATE_FORCE_PRESSED);
return _HasFlags(STATE_FORCE_PRESSED);
|| _HasFlags(STATE_FORCE_PRESSED));
if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED)) {
if (_HasFlags(STATE_PRESSED) || _HasFlags(STATE_FORCE_PRESSED))
|| _HasFlags(STATE_FORCE_PRESSED);
_SetFlags(STATE_FORCE_PRESSED, pressed);
return _HasFlags(STATE_FORCE_PRESSED);