STATE_FINAL_MESSAGE
if (_GetState() == STATE_FINAL_MESSAGE) {
if (_GetState() != STATE_FINAL_MESSAGE)
if (_GetState() == STATE_FINAL_MESSAGE)
_SetState(STATE_FINAL_MESSAGE);
} else if (fCurrentState == STATE_FINAL_MESSAGE) {
else if (fCurrentState == STATE_FINAL_MESSAGE) {
if (fCurrentState == STATE_FINAL_MESSAGE) {