STATE_ENABLED
if (_HasFlags(STATE_ENABLED)/* && !_HasFlags(STATE_FORCE_PRESSED)*/) {
if (_HasFlags(STATE_ENABLED) && _HasFlags(STATE_PRESSED) && Bounds().Contains(where))
&& _HasFlags(STATE_ENABLED))
fButtonState(STATE_ENABLED),
return _HasFlags(STATE_ENABLED) ? B_CONTROL_ON : B_CONTROL_OFF;
_AddFlags(STATE_ENABLED);
_ClearFlags(STATE_ENABLED | STATE_TRACKING | STATE_INSIDE);
{ return ((fState & STATE_ENABLED) ==
STATE_ENABLED); }