SPINNER_INCREMENT
fIncrement = new SpinnerButton(rect, "increment", SPINNER_INCREMENT);
if (fSpinnerDirection == SPINNER_INCREMENT)
int32 arrowDirection = fSpinnerDirection == SPINNER_INCREMENT
int32 arrowDirection = fSpinnerDirection == SPINNER_INCREMENT
if (fSpinnerDirection == SPINNER_INCREMENT) {
fSpinnerDirection == SPINNER_INCREMENT
fSpinnerDirection == SPINNER_INCREMENT