SPEED
fNotifyData->SPEED ? "10" : "100");
uint SPEED :1;
polygon[0].direction_x = random_number_between(-SPEED, SPEED);
polygon[0].direction_y = random_number_between(-SPEED, SPEED);
polygon[1].direction_x = random_number_between(-SPEED, SPEED);
polygon[1].direction_y = random_number_between(-SPEED, SPEED);
polygon[2].direction_x = random_number_between(-SPEED, SPEED);
polygon[2].direction_y = random_number_between(-SPEED, SPEED);
polygon[3].direction_x = random_number_between(-SPEED, SPEED);
polygon[3].direction_y = random_number_between(-SPEED, SPEED);
color[0].direction = random_number_between(-SPEED * 4, SPEED * 4);
color[1].direction = random_number_between(-SPEED * 4, SPEED * 4);
color[2].direction = random_number_between(-SPEED * 4, SPEED * 4);
polygon[0].direction_x = random_number_between(-SPEED, SPEED);
polygon[0].direction_y = random_number_between(-SPEED, SPEED);
polygon[1].direction_x = random_number_between(-SPEED, SPEED);
polygon[1].direction_y = random_number_between(-SPEED, SPEED);
polygon[2].direction_x = random_number_between(-SPEED, SPEED);
polygon[2].direction_y = random_number_between(-SPEED, SPEED);
polygon[3].direction_x = random_number_between(-SPEED, SPEED);
polygon[3].direction_y = random_number_between(-SPEED, SPEED);