SOLVER_JOBMASK
switch (how & SOLVER_JOBMASK) {
fJobs->elements[i] &= ~SOLVER_JOBMASK;
if ((how & SOLVER_JOBMASK) == job2str[i].job)
switch (how & SOLVER_JOBMASK)
switch (how & SOLVER_JOBMASK)
if ((solv->job.elements[jidx] & (SOLVER_JOBMASK|SOLVER_SELECTMASK)) == (SOLVER_INSTALL|SOLVER_SOLVABLE_NAME))
if ((solv->job.elements[jidx] & (SOLVER_JOBMASK|SOLVER_SELECTMASK)) == (SOLVER_INSTALL|SOLVER_SOLVABLE_PROVIDES))
if ((solv->job.elements[jidx] & (SOLVER_JOBMASK|SOLVER_SELECTMASK)) == (SOLVER_ERASE|SOLVER_SOLVABLE_NAME))
if ((solv->job.elements[jidx] & (SOLVER_JOBMASK|SOLVER_SELECTMASK)) == (SOLVER_ERASE|SOLVER_SOLVABLE_PROVIDES))
if ((solv->job.elements[i] & (SOLVER_JOBMASK | SOLVER_FORCEBEST)) == (SOLVER_INSTALL | SOLVER_FORCEBEST))
if ((how & SOLVER_JOBMASK) == SOLVER_USERINSTALLED)
if ((how & (SOLVER_JOBMASK | SOLVER_SELECTMASK)) == (SOLVER_ERASE | SOLVER_SOLVABLE_PROVIDES))
if ((how & (SOLVER_JOBMASK|SOLVER_CLEANDEPS)) == (SOLVER_ERASE|SOLVER_CLEANDEPS))
if ((how & SOLVER_JOBMASK) == SOLVER_USERINSTALLED)
if ((how & SOLVER_JOBMASK) != SOLVER_MULTIVERSION)
switch (how & SOLVER_JOBMASK)
switch (how & SOLVER_JOBMASK)
switch (how & SOLVER_JOBMASK)
if ((how & SOLVER_JOBMASK) != SOLVER_UPDATE)
switch (how & SOLVER_JOBMASK)
switch (how & SOLVER_JOBMASK)
if ((how & ~(SOLVER_SELECTMASK|SOLVER_JOBMASK)) == 0)