SOLVER_ERASE
case SOLVER_ERASE:
_SetJobsSolverMode(SOLVER_ERASE);
{ SOLVER_ERASE, "erase" },
p = SOLVER_ERASE|SOLVER_SOLVABLE|extrajobflags;
case SOLVER_ERASE:
if ((solv->job.elements[jidx] & (SOLVER_JOBMASK|SOLVER_SELECTMASK)) == (SOLVER_ERASE|SOLVER_SOLVABLE_NAME))
if ((solv->job.elements[jidx] & (SOLVER_JOBMASK|SOLVER_SELECTMASK)) == (SOLVER_ERASE|SOLVER_SOLVABLE_PROVIDES))
if ((how & (SOLVER_JOBMASK | SOLVER_SELECTMASK)) == (SOLVER_ERASE | SOLVER_SOLVABLE_PROVIDES))
if ((how & (SOLVER_JOBMASK|SOLVER_CLEANDEPS)) == (SOLVER_ERASE|SOLVER_CLEANDEPS))
case SOLVER_ERASE:
case SOLVER_ERASE:
case SOLVER_ERASE: