Symbol: RenderView
src/apps/haiku3d/MainWindow.cpp
22
fRenderView = new RenderView(Bounds());
src/apps/haiku3d/MainWindow.h
13
class RenderView;
src/apps/haiku3d/MainWindow.h
25
RenderView* fRenderView;
src/apps/haiku3d/RenderView.cpp
110
void RenderView::_InitGL(void)
src/apps/haiku3d/RenderView.cpp
143
RenderView::_CreateScene()
src/apps/haiku3d/RenderView.cpp
198
RenderView::_DeleteScene()
src/apps/haiku3d/RenderView.cpp
213
RenderView::_UpdateViewport()
src/apps/haiku3d/RenderView.cpp
224
RenderView::_UpdateCamera()
src/apps/haiku3d/RenderView.cpp
236
RenderView::_Render()
src/apps/haiku3d/RenderView.cpp
25
RenderView::RenderView(BRect frame)
src/apps/haiku3d/RenderView.cpp
266
RenderView::FrameResized(float width, float height)
src/apps/haiku3d/RenderView.cpp
276
RenderView::ErrorCallback(unsigned long error)
src/apps/haiku3d/RenderView.cpp
39
RenderView::~RenderView()
src/apps/haiku3d/RenderView.cpp
45
RenderView::AttachedToWindow()
src/apps/haiku3d/RenderView.cpp
57
RenderView::DetachedFromWindow()
src/apps/haiku3d/RenderView.cpp
67
RenderView::_CreateRenderThread()
src/apps/haiku3d/RenderView.cpp
69
fRenderThread = spawn_thread(RenderView::_RenderThreadEntry, "renderThread",
src/apps/haiku3d/RenderView.cpp
80
RenderView::_StopRenderThread()
src/apps/haiku3d/RenderView.cpp
92
RenderView::_RenderThreadEntry(void* pointer)
src/apps/haiku3d/RenderView.cpp
94
return reinterpret_cast<RenderView*>(pointer)->_RenderLoop();
src/apps/haiku3d/RenderView.cpp
99
RenderView::_RenderLoop()
src/apps/haiku3d/RenderView.h
20
class RenderView : public BGLView {
src/apps/haiku3d/RenderView.h
22
RenderView(BRect frame);
src/apps/haiku3d/RenderView.h
23
~RenderView();