Rotation
double Rotation() const;
float Rotation() const;
PldInfo->Rotation = ACPI_PLD_GET_ROTATION (&Dword);
UINT8 Rotation;
const float r = Rotation() * (M_PI / 180.0);
const float Rotation() const { return fFont.Rotation(); }
t.PreMultiply(AffineRotation(-Rotation()));
double rotation = Rotation();
link.Attach<float>(font.Rotation());
fState->font.SetRotation(font->Rotation());
ret = data->AddFloat("_fflt", font.Rotation());
info.fontRotation = fFont.Rotation();
fFont.SetRotation(font.Rotation());
printf("\t Rotation: %.2f\n", fFont.Rotation());
float Rotation() const
WriteSetFontRotation(font.Rotation());
&& fPainter->Font().Rotation() == 0.0f
if (fPainter->Font().Rotation() == 0.0f
-font.Rotation() * M_PI / 180.0);
Add(font.Rotation());
if (forceVector || font.Rotation() != 0.0 || font.Shear() != 90.0
printf("\t\trotation: %f\n", font.Rotation());
if (font.Rotation() != 90.0)
fprintf(stderr, "Error: Rotation is %f but should be 90.0\n", font.Rotation());
fFont.SetRotation(font.Rotation());
transform.RotateBy(B_ORIGIN, -fFont.Rotation() * PI / 180.0);
transform.RotateBy(B_ORIGIN, -fFont.Rotation());