RotatePathIndicesCommand
RotatePathIndicesCommand* command
= new (nothrow) RotatePathIndicesCommand(item->path,
RotatePathIndicesCommand::RotatePathIndicesCommand(VectorPath* path,
RotatePathIndicesCommand::~RotatePathIndicesCommand()
RotatePathIndicesCommand::InitCheck()
RotatePathIndicesCommand::Perform()
RotatePathIndicesCommand::Undo()
RotatePathIndicesCommand::GetName(BString& name)
RotatePathIndicesCommand::_Rotate(bool clockWise)
class RotatePathIndicesCommand : public PathCommand {
RotatePathIndicesCommand(VectorPath* path,
virtual ~RotatePathIndicesCommand();