RightTop
BPoint RightTop() const;
BPoint stop = rect.RightTop();
view->AddLine(rect.LeftTop(), rect.RightTop(), shadowColor);
view->AddLine(rect.RightTop(), rect.RightBottom(), shadowColor);
view->AddLine(rect.LeftTop(), rect.RightTop(), lightColor);
view->AddLine(rect.RightTop(), rect.RightBottom(), lightColor);
view->AddLine(rect.LeftTop(), rect.RightTop(), shadowColor);
view->AddLine(rect.RightTop(), rect.RightBottom(), shadowColor);
view->AddLine(rect.LeftTop(), rect.RightTop(), lightColor);
view->AddLine(rect.RightTop(), rect.RightBottom(), lightColor);
view->AddLine(rect.LeftTop(), rect.RightTop(), lightColor);
view->AddLine(rect.RightTop(), rect.RightBottom(), lightColor);
view->AddLine(rect.LeftTop(), rect.RightTop(), shadowColor);
view->AddLine(rect.RightTop(), rect.RightBottom(), shadowColor);
view->AddLine(rect.LeftTop(), rect.RightTop(), bevelColor2);
view->AddLine(rect.LeftTop(), rect.RightTop(), lightenMax);
view->AddLine(rect.RightTop(), rect.RightBottom(), base);
view->AddLine(rect.LeftTop(), rect.RightTop(), lightenMax);
view->AddLine(rect.RightTop(), rect.RightBottom(), buttonBgColor);
view->AddLine(rect.LeftTop(), rect.RightTop(),
view->AddLine(rect.LeftTop(), rect.RightTop(), shadow);
view->AddLine(rect.RightTop(), rect.RightBottom(), base);
view->AddLine(rect.LeftTop(), rect.RightTop(), shadow);
view->AddLine(rect.LeftTop(), rect.RightTop(), shadow);
view->AddLine(rect.LeftTop(), rect.RightTop(), border);
view->AddLine(rect.RightTop(), rect.RightBottom(), border);
view->StrokeLine(rect.LeftBottom(), rect.RightTop());
view->AddLine(rect.RightTop(), rect.RightBottom(), base);
view->AddLine(rect.LeftTop(), rect.RightTop(),
view->AddLine(rect.LeftTop(), rect.RightTop(), shadow);
view->AddLine(rect.LeftTop(), rect.RightTop(), darkBorder);
view->AddLine(rect.RightTop(), rect.RightBottom(), border);
view->AddLine(rect.LeftTop(), rect.RightTop() - BPoint(1, 0), shine);
view->AddLine(rect.RightTop(), rect.RightBottom() - BPoint(0, 1), shadow);
view->AddLine(rect.LeftTop(), rect.RightTop(), shine);
view->AddLine(rect.LeftTop(), rect.RightTop(), shine);
view->AddLine(rect.RightTop(), rect.RightTop(), base);
view->AddLine(rect.LeftTop(), rect.RightTop(), darken1);
view->AddLine(rect.RightTop(), rect.RightBottom(), lightenmax);
view->AddLine(rect.LeftTop(), rect.RightTop(), lighten2);
BPoint stop = rect.RightTop();
gradient.SetEnd(rect.RightTop());
gradient.SetEnd(rect.RightTop());
view->AddLine(barRect.LeftTop(), barRect.RightTop(),
view->AddLine(barRect.LeftTop(), barRect.RightTop(),
view->AddLine(barRect.RightTop(), barRect.RightBottom(),
view->AddLine(barRect.RightTop(), barRect.RightBottom(),
view->StrokeLine(rect.RightTop(), rect.RightBottom());
view->StrokeLine(rect.LeftTop(), rect.RightTop());
sBitmapDrawingEngine->StrokePoint(smallRect.RightTop(),
sBitmapDrawingEngine->StrokePoint(smallRect.RightTop(),
fDrawingEngine->StrokeLine(tabRect.LeftTop(), tabRect.RightTop(),
fDrawingEngine->StrokeLine(tabRect.RightTop(), tabRect.RightBottom(),
engine->StrokeLine(rect.LeftTop(), rect.RightTop(), shadow);
engine->StrokeLine(inner.LeftTop(), inner.RightTop(), shadow);
engine->StrokeLine(rect.RightTop(), rect.RightBottom(), light);
engine->StrokeLine(inner.RightTop(), inner.RightBottom(), light);
fDrawingEngine->StrokeLine(tabRect.LeftTop(), tabRect.RightTop(),
fDrawingEngine->StrokeLine(tabRect.RightTop(), tabRect.RightBottom(),
fDrawingEngine->StrokeLine(tabRect.LeftTop(), tabRect.RightTop(),
fDrawingEngine->StrokeLine(tabRect.RightTop(), tabRect.RightBottom(),
gradient.SetEnd(tabRect.RightTop());
offset = r.RightTop();
pt2 = r.RightTop();
fDrawingEngine->StrokeLine(r.RightTop(), r.RightBottom(),
fDrawingEngine->StrokeLine(r.RightTop(), r.RightBottom(),
fDrawingEngine->StrokeLine(r.LeftTop(), r.RightTop(),
fDrawingEngine->StrokeLine(r.RightTop(), r.RightBottom(),
fDrawingEngine->StrokeLine(r.LeftTop(), r.RightTop(),
fDrawingEngine->StrokeLine(rect.LeftTop(), rect.RightTop(),
fDrawingEngine->StrokeLine(rect.RightBottom(), rect.RightTop(),
fDrawingEngine->StrokeLine(rect.LeftTop(), rect.RightTop(),
fDrawingEngine->StrokeLine(rect.RightBottom(), rect.RightTop(),
fDrawingEngine->StrokeLine(rect.LeftTop(), rect.RightTop(),
fDrawingEngine->StrokeLine(rect.RightBottom(), rect.RightTop(),
BPoint offset(r.LeftTop()), pt2(r.RightTop());
pt2 = r.RightTop();
fDrawingEngine->StrokeLine(rect.RightBottom(), rect.RightTop());
fDrawingEngine->StrokeLine(rect.LeftTop(), rect.RightTop());
pt = r.RightTop();
fDrawingEngine->StrokeLine(r.RightTop(), r.RightBottom(), fFrameLowerColor);
pt = r.RightTop();
fDrawingEngine->StrokeLine(r.RightTop(), r.RightBottom(), fFrameLowColor);
fDrawingEngine->StrokeLine(zoomBox.LeftTop(), zoomBox.RightTop());
fDrawingEngine->StrokeLine(closeBox.RightTop(), closeBox.LeftBottom());
fDrawingEngine->StrokeLine(closeBox.RightTop(), closeBox.LeftBottom());
fDrawingEngine->StrokeLine(rect.LeftTop(), rect.RightTop());
point = rect.RightTop();
fDrawingEngine->StrokeLine(rect.LeftTop(), rect.RightTop());
point = rect.RightTop();
fOkB->MoveTo(fKeepUsingCB->Frame().RightBottom() + offset + offset - fOkB->Frame().RightTop());
fCancelB->MoveTo(fOkB->Frame().LeftTop() - BPoint(10.0, 0.0) - fCancelB->Frame().RightTop());
StrokeLine(r.RightTop(), r.RightBottom(), B_SOLID_HIGH);
target->AddLine(r.RightTop(),
target->AddLine(r.RightTop() + BPoint(-1.0, 0.0),
r.RightTop(),
r.RightTop() + BPoint(0.0, 1.0),
target->AddLine(r.LeftTop(), r.RightTop(), M_LIGHT_BLUE_COLOR);
target->AddLine(r.RightTop(), r.RightBottom(), M_LIGHT_BLUE_COLOR);
target->AddLine(r.LeftTop(), r.RightTop(), M_DARK_GRAY_COLOR);
target->AddLine(r.RightTop(), r.RightBottom(), M_DARK_GRAY_COLOR);
target->AddLine(r.LeftTop(), r.RightTop(), M_LIGHT_GRAY_COLOR);
target->AddLine(r.RightTop(), r.RightBottom(), M_MED_GRAY_COLOR);
target->AddLine(r.LeftTop(), r.RightTop(), M_LIGHT_BLUE_COLOR);
target->AddLine(r.RightTop(), r.RightBottom(), M_LIGHT_BLUE_COLOR);
target->AddLine(r.LeftTop(), r.RightTop(), M_DARK_GRAY_COLOR);
target->AddLine(r.RightTop(), r.RightBottom(), M_DARK_GRAY_COLOR);
target->AddLine(r.LeftTop(), r.RightTop(), M_LIGHT_GRAY_COLOR);
target->AddLine(r.RightTop(), r.RightBottom(), M_MED_GRAY_COLOR);
v->AddLine(r.LeftTop(), r.RightTop(), M_MED_GRAY_COLOR);
BPoint rtop = r.RightTop();
v->AddLine(r.LeftTop(), r.RightTop(), M_LIGHT_GRAY_COLOR);
p = m_visibleTipRect.RightTop() + offset;
StrokeLine(r.RightTop(), r.RightBottom());
StrokeLine(r.LeftTop(), r.RightTop());
b.LeftTop(), b.RightTop());
b.RightTop(), b.RightBottom());
view->StrokeLine(frame.RightTop(), frame.RightBottom());
float rulerEnd = fFrame.RightTop().*pointField;
StrokeLine(bounds.LeftTop(), bounds.RightTop());
point = rect.RightTop() + BPoint(0, 3);
StrokeLine(Bounds().RightTop(), Bounds().RightBottom());
AddLine(frame.LeftTop(), frame.RightTop(), dark);
AddLine(frame.LeftTop(), frame.RightTop(), hilite);
AddLine(BPoint(center + kWedge, box.top), box.RightTop(), veryDarkGray);
AddLine(box.RightTop(), box.RightBottom(), veryDarkGray);
AddLine(box.RightTop() + BPoint(1, 1), box.RightBottom() + BPoint(1, 1),
AddLine(BPoint(firstLine.left + 1, firstLine.top), firstLine.RightTop(), color);
StrokeLine(rect.LeftTop(), rect.RightTop());
StrokeLine(rect.RightBottom(), rect.RightTop());
StrokeLine(r.LeftTop(), r.RightTop(), B_SOLID_LOW);
lt = button->Frame().RightTop() + BPoint(1.0, 0.0);
StrokeLine(fDropRect.LeftTop(), fDropRect.RightTop());
StrokeLine(b.LeftBottom(), b.RightTop());
owner->StrokeLine(markRect.LeftBottom(), markRect.RightTop());
owner->StrokeLine(markRect.LeftBottom(), markRect.RightTop());
fPerspective->LeftTop(), fPerspective->RightTop(),
fPerspective->LeftTop(), fPerspective->RightTop(),
fRightTop(parent->RightTop()),
fRightTop = fOriginalBox.RightTop();
fRightTop(box.RightTop()),
AddLine(r.LeftTop(), r.RightTop(), work);
AddLine(r.RightTop(), r.RightBottom(), work);
AddLine(r.LeftTop(), r.RightTop(), work);
AddLine(r.RightTop(), r.RightBottom(), work);
AddLine(r.LeftTop(), r.RightTop(), work);
AddLine(r.RightTop(), r.RightBottom(), work);
return BRect(frame.RightTop() - BPoint(size, 0), frame.RightTop() + BPoint(0, size));
StrokeLine(bounds.LeftTop(), bounds.RightTop());
StrokeLine(bounds.LeftTop(), bounds.RightTop());
StrokeLine(closeRect.LeftBottom(), closeRect.RightTop());
owner->StrokeLine(closeRect.LeftBottom(), closeRect.RightTop());
view->StrokeLine(rect.RightTop(), rect.RightBottom());
points[3] = rect.RightTop();
view->AddLine(barRect.LeftTop(), barRect.RightTop(),
view->AddLine(barRect.LeftTop(), barRect.RightTop(),
view->AddLine(barRect.RightTop(), barRect.RightBottom(),
view->AddLine(barRect.RightTop(), barRect.RightBottom(),
view->StrokeLine(originalRect.RightTop(), originalRect.RightBottom());
view->StrokeLine(rect.RightTop(), rect.RightBottom());
view->StrokeLine(rect.LeftTop(), rect.RightTop());
BPoint stop = rect.RightTop();
gradient.SetEnd(rect.RightTop());
gradient.SetEnd(rect.RightTop());
gradient.SetEnd(rect.RightTop());
gradient.SetEnd(rect.RightTop());
gradient.SetEnd(rect.RightTop());
view->StrokeLine(rect.LeftBottom(), rect.RightTop());
view->StrokeLine(rect.RightTop(), rect.RightBottom());
view->StrokeLine(rect.LeftTop(), rect.RightTop());
view->StrokeLine(rect.LeftTop(), rect.RightTop());
p2 = navAreaRectAbove.RightTop();
p1 = navAreaRectBelow.RightTop();
point = superItem->Frame().RightTop() + BPoint(1.0f, 1.0f);
submenuLoc = superFrame.RightTop() + BPoint(1, 1);
AddLine(barberPoleRect.LeftTop(), barberPoleRect.RightTop(), shadow);
AddLine(barberPoleRect.RightBottom(), barberPoleRect.RightTop(), light);
AddLine(rect.RightTop(), rect.RightBottom(), darkest);
AddLine(rect.LeftTop(), rect.RightTop(), medium);
AddLine(bounds.RightTop() + BPoint(0, 1), bounds.RightBottom(), dark);
AddLine(rect.RightTop(), rect.RightBottom(), medium);
AddLine(rect.LeftTop(), rect.RightTop(), light);
|| bounds.Contains(poseRect.RightTop())) {
view->StrokeLine(bounds.RightTop(), bounds.RightBottom());
AddLine(bounds.LeftTop(), bounds.RightTop(), hiliteColor);
bounds.RightTop() + BPoint(0, 1), kWhite);
BPoint RightTop()
iconFrame = MediaIcons::IconRectAt(iconFrame.RightTop() + BPoint(1, 0));
BPoint statePoint = bounds.RightTop() + BPoint(0, fFirstLineOffset)
BPoint statePoint = bounds.RightTop() + BPoint(0, fLineOffset)
BPoint pagePt(bounds.RightTop() + BPoint(-x, fntheight));
BPoint sizePt(bounds.RightTop() + BPoint(-x, fntheight * 2.0));
pt = Bounds().RightTop();
StrokeLine(rect.RightTop(), rect.LeftBottom());
IntPoint RightTop() const;
transformedShape[2] = rect.RightTop();
fDrawingEngine->StrokeLine(tabRect.LeftTop(), tabRect.RightTop(),
fDrawingEngine->StrokeLine(tabRect.RightTop(), tabRect.RightBottom(),
gradient.SetEnd(tabRect.RightTop());
StrokeLine(closeRect.LeftBottom(), closeRect.RightTop());
location = BScreen().Frame().RightTop();
AddLine(r.LeftTop(), r.RightTop(), rgb_black);
AddLine(r.RightTop(), r.RightBottom(), rgb_black);
view->StrokeLine(frame.LeftBottom(), frame.RightTop());
container->StrokeLine(rect.RightTop(), rect.LeftBottom());
StrokeLine(bounds.LeftBottom(), bounds.RightTop());
AddLine(r.LeftTop(), r.RightTop(), light);
AddLine(r.RightTop(), r.RightBottom(), shadow);
_DrawCross(fBitmapRect.RightTop() + BPoint(1.0, -1.0), red);
else if (hit_test(where, fBitmapRect.RightTop()))
else if (hit_test(where, fBitmapRect.LeftTop(), fBitmapRect.RightTop()))
else if (hit_test(where, fBitmapRect.RightTop(), fBitmapRect.RightBottom()))
StrokeLine(Bounds().LeftBottom(), Bounds().RightTop());
StrokeLine(r.RightTop(), BPoint(r.right, Bounds().bottom));
s.ArcTo(rect.Width()/4, rect.Height()/4, 0, false, true, rect.RightTop());
StrokeLine(r.LeftTop(), r.RightTop(), color);
StrokeLine(r.RightTop(), r.RightBottom(), color);
s.LineTo(clipRect.RightTop());