Right
XTab* Right() const;
XTab* Right() const;
XTab* Right() const;
stack.Push(op->Right());
if (op->Right()->Score() < op->Left()->Score())
stack.Push(op->Right());
Term<QueryPolicy>* Right() const { return fRight; }
Term<QueryPolicy>* other = parent->Right();
char c, *Left, *Right;
Right = FullPath+Length - 1;
while (Left < Right)
*Left++ = *Right;
*Right-- = c;
fileSystemBlockNo = ((LongBlock*)leafBuffer)->Right();
TreePointer Right()
fileSystemBlockNo = ((LongBlock*)leafBuffer)->Right();
int Right() const;
.AddToRight(fCountView, layout->Right())
layout->Right());
right = layout->Right();
archiver.AddArchivable(kTabsField, area->Right());
return area->Right();
return area->Right();
left = area->Right();
XTab* left = currentArea->Right();
right = currentArea->Right();
right = currentArea->Right();
XTab* left = currentArea->Right();
right = currentArea->Right();
right = currentArea->Right();
-factor, area->Right(), kEQ, 0.0);
_Init(ls, column->Left(), row->Top(), column->Right(),
&& column->fRight.Get() == area->Right())
column = new Column(fLinearSpec, area->Left(), area->Right());
layout->Right()->SetRange(size.width, size.width);
solver->SetMinSize(layout, BSize(ceilf(layout->Right()->Value()),
layout->Right()->SetRange(0, 20000);
variables.AddItem(layout->Right());
solver->SetMaxSize(layout, BSize(floorf(layout->Right()->Value()),
float width = layout->Right()->Value() - layout->Left()->Value();
layout->Right(), y1);
layout->AddView(button2, layout->Left(), y1, layout->Right(), y2);
Area* a3 = layout->AddView(button3, layout->Left(), y2, layout->Right(),
layout->AddView(button4, layout->Left(), y3, layout->Right(),
fLayout->Right(), fLayout->Bottom());
fLayout->Right(), fLayout->Bottom());
.AddToRight(button3, fLayout->Right())
.AddToRight(button5, fLayout->Right());
.AddToRight(button3, layout1->Right());
.AddBelow(button5, NULL, xTabs[1], fLayout2->Right())
fLayout->Right(), fLayout->Bottom());
fLayout->Right(), fLayout->Bottom());
.AddToRight(button2, layout->Right(), NULL, yTabs[1])
Column* c1 = layout->AddColumn(layout->Left(), layout->Right());
.Add(button1, fLayout->Left(), fLayout->Top(), fLayout->Right())
.AddToRight(button5, layout->Right())
.AddToRight(BSpaceLayoutItem::CreateGlue(), layout->Right())
.AddBelow(statusBar, NULL, layout->Left(), layout->Right());
.AddToRight(BSpaceLayoutItem::CreateGlue(), layout->Right());