Revert
virtual status_t Revert() = 0;
status_t Revert();
virtual status_t Revert();
virtual status_t Revert();
status_t Revert();
return fView != NULL ? fView->Revert() : B_OK;
virtual status_t Revert();
return fView != NULL ? fView->Revert() : B_OK;
virtual status_t Revert();
status_t Revert();
return fView != NULL ? fView->Revert() : B_OK;
virtual status_t Revert();
return fView != NULL ? fView->Revert() : B_OK;
virtual status_t Revert();
return fView != NULL ? fView->Revert() : B_OK;
virtual status_t Revert();
return fView != NULL ? fView->Revert() : B_OK;
virtual status_t Revert();
virtual status_t Revert();
virtual void Revert(off_t offset, uint8 *buffer, size_t size) = 0;
virtual void Revert(off_t offset, uint8 *buffer, size_t size);
change->Revert(fRealViewOffset, fView, fRealViewSize);
undoChange->Revert(fRealViewOffset, fView, fRealViewSize);
Revert();
Revert();
void Revert();
void Revert();
fPictureView->Revert();
fControls.ItemAt(i)->Revert();
void Revert();
Revert();
virtual void Revert();
fAppearanceView->Revert();
fAppearanceView->Revert();
fClipboard.Revert();
fClipboard.Revert();
void Revert();
fThemeView->Revert();
void Revert();
screenMode.Revert();
screenMode.Revert();
virtual void Revert();
virtual void Revert();
virtual void Revert();
virtual void Revert();
virtual void Revert();
_ViewAt(i)->Revert();
void Revert();
fFontSettings->Revert();
fColorsView->Revert();
fLookAndFeelSettings->Revert();
fAntialiasingSettings->Revert();
void Revert();
Revert();
void Revert();
fPlainView->Revert();
fBoldView->Revert();
fFixedView->Revert();
fMenuView->Revert();
void Revert();
void Revert();
fSettings.Revert();
fSettings->Revert();
void Revert();
fTouchpadPref.Revert();
void Revert();
void Revert();
virtual void Revert();
fFormatView->Revert();
status_t Revert();
iterator->second->Revert();
status_t Revert();
return Revert();
status_t Revert();
status_t Revert();
pane->Revert();
virtual status_t Revert() = 0;
status_t Revert();
fUndoScreenMode.Revert();
fScreenMode.Revert();
fSettings.Revert();
void Revert();
void Revert();
handler.Revert();
semaphore->Revert(operation);
semaphore->Revert(operation);
fSemaphores[semaphoreNumber].Revert(value);
semaphoreSet->Semaphore(i)->Revert(current->undo_values[i]);
CHK(clip.Revert() == B_OK);
CPPUNIT_ASSERT_DEBUGGER(clip.Revert());