ReversePathCommand
ReversePathCommand* command
= new (nothrow) ReversePathCommand(item->path);
friend class ReversePathCommand;
ReversePathCommand::ReversePathCommand(VectorPath* path)
ReversePathCommand::~ReversePathCommand()
ReversePathCommand::Perform()
ReversePathCommand::Undo()
ReversePathCommand::GetName(BString& name)
class ReversePathCommand : public PathCommand {
ReversePathCommand(VectorPath* path);
virtual ~ReversePathCommand();